An abandoned railroad cemetery is deep in the Appalachian highlands. In the event of a fatal fight, this abandoned depot has turned into a great ambush location for opposing troops. – Derelict

Release Date | October 25, 2024 |
Location | West Virginia |
Mode | Core |
Remakes | No |
Playable at Launch? | Yes |

The Coach is located south of the Relay, which lies directly east. These are excellent locations that are close to the Yard.


A fantastic tactical route around the map’s centre is the Creek, which is situated on Derelict’s southern border. There are several routes to and from this region, including the Yard, Cargo, and Depot, which all provide access to the Creek. You may use it to flank your opponent or to get away from the chaos in the middle of the map, but watch out for other traffic trying to use the same tactic.

Although the Depot is divided into two portions, both of them follow the Tower’s southern edge. The initial half may soon become a kill box and serves as a buffer between the Tower and Creek. surrounded by the ground entrances from the North, West, and East access points, the angles from the top of the train carriages, and the raised balcony from the tower. The tower may be accessed from the Depot’s western side, but it’s a tiny entrance, so be on the lookout for anybody pre-aiming here. Nonetheless, a sizable entrance and a stairway leading to the tower’s second floor and roof are located on the eastern side. Both provide a great deal of attacking potential for the team in possession of it.

This spawning location is more concentrated close to the midway point between Derelict’s north and south. There will be a little more foot traffic later in any particular match, but it also gives players more alternatives for when to depart the grounds. There is enough shelter from all sides due to the brick walls and train cars around it, but be cautious of the rather big open area on the tracks itself.
Major Rockslide, one of Derelict’s main thoroughfares, lies to the north. Remember to keep an eye out for the flank and keep your eyes open.

One of the key choke points that may determine the outcome of any encounter is between the Yard and the Tracks, particularly in modes like Domination and Hardpoint. It’s challenging for those trying to advance the goals over this stage as the Rogue Black Ops since there is a narrow passage that connects the Coach and Tanker. When heading towards the western side of Derelict, it is almost hard to avoid this location. It is a susceptible location to hold yet a strong position to control since the choke point is seen from the centre, coach, relay, yard, creek and certain areas are viewable from the tower.
If you do not have a Trophy System to defend yourself from incoming bombs, defend Choke Point Alpha from the outside. For the simple reason that there is so much foot movement here, it is also a good idea to place blast traps.

An very strong yet challenging-to-control choke point is located immediately in front of the engine and almost dead centre on the map. A lot of cover is available from the outside of the choke point, but not much in the middle, which is surrounded by the Tower, Depot, and Tracks. Work with your squad to establish crossfire lockdown positions and bring enough firepower to lay down some cover fire. Possessing control of this area will make the other team circle around it, which will take extra time and maybe split their forces. The other side will need to breach your line of defence if they want to take control.

The sniper perspective from the Tower to the east should be avoided, as should anybody scaling the Depot wall rather than utilising the gate opening to the south. Additionally, a section of Rockslide may be seen directly from the northern part of the creek. In order to eliminate them first, you need either move quickly through this phase or employ some of your own sniper skills.


