
A former black site that has been hardened for war, Protocol sits isolated in the seas of Avalon. Perhaps the conflict for which it is designed has already passed. – Protocol
Release Date | October 25, 2024 |
Location | Avalon, Mediterranean Coast |
Mode | Core |
Remakes | No |
Playable at Launch? | Yes |

The primary spawn location for Rogue Black Ops is the Dock. There isn’t much cover, but the Docks are wide open, giving lots of room to create a route out. Therefore, avoid spending too much time on the Docks. Fortunately, there is some cover and safety if you need to shift to the north side or flee to the beach.

An excellent tactical position for convenient access to the map’s middle is the Radio Tower. There is an upper trail and a lower one from the Radio Tower. The Radio Tower is a key turning point when trying to strike targets from many directions since it is a very strong place to control.

Because it is located close to the heart of the map, the two-story Barracks may be reached from a number of different directions. This structure should serve as your team’s stronghold to manage enemy movement around the main artillery sites since it has a large number of walls, few windows, and several internal barriers.

Since Artillery has just two main points of cover and is fully exposed, it is perhaps the most active area on Protocol throughout any given battle. Although they are both enormous, the artillery gun and the missile launcher are positioned exactly in the centre of this space. It will be necessary for you to pass through, around, or under it.

Protocol is an established training centre and CIA station with a strong operational foundation. Welcome to Headquarters, the key to the most significant rotations on the map as well as the location of the most critical operations scheduled. The Barracks may be reached via the western exit, whereas the Armoury can be reached directly from the eastern exit.

The Armoury is open and somewhat less defended from inside the structure, and it serves as the primary stronghold on the Crimson One’s spawn. But there is just as much power in managing and protecting this area because of the spiral staircase leading down to the headquarters and the somewhat more intricate appearance.

Another anti-air missile defence system may be found at Woods, a sizable site. To protect this area from players approaching from the three southern directions, take use of whatever cover you can find. The A Domination zone is located in Woods as well.

There’s a big steel doorway that separates the two POIs during the transition between the HQ and Boat Ramp. This divide allows each side to see from at least two separate perspectives, making it an essential crossfire position. Additionally, this is the reason why command of the headquarters is so crucial. Although there isn’t a Domination zone here, there is a Hardpoint that may be easily defended if you have taken control of this zone before it is available. If breaking in is difficult for you, try entering via the Armoury or Radio Tower from above.

Because of the disparity in elevation, it is hard to view much artillery from any location on the map’s south side. Consequently, it is crucial to monitor players that try this technique. According to the Training Course instructions, you will surprise almost every player when you dive from Artillery to the Boat Ramp or lower Radio Tower. However, it may be a risky action after you land.

From the standpoint of an observer, the northern sightline could seem clear, but the biggest challenge will be determining where and when to look. Players may not have time to glance across from the centre at the start of a match, so it’s best to stare straight across the cove. There will be a few perspectives to consider, however, if the opponent controls the artillery. Although there are fewer angles to consider, there is somewhat less protection from the Bastion side. A big helicopter that may be used as a makeshift fortification is located on the Helipad. The helicopter’s disadvantage is that it is hard to spin away from it because of the large amount of open space around it.

The Interrogation room may be small, but it is incredibly important when using it to defend several locations at once. The western window looks directly into Artillery and can see any Operators traveling down that corridor as well as any coming up from the Radio Tower. You may not need to control this location from within, but if you can use the window as a covered position, you can protect both sides of the building with a few pieces of equipment.

