Here at Broken Arrow, it is our Mission to Prepare for Humanity’s Future and Open New Worlds… – Alpha Omega
Hellfire – AMMO: Unlimited – Fire mode: Automatic
Overkill – AMMO: Unlimited – Fire mode: Automatic
Path of Sorrows – AMMO: Infinite – Fire mode: Melee
Ragnarok DG-5 – AMMO: Infinite – Fire mode: Gravity Spikes
Ray Gun – AMMO: 180 Shots – Pack-A-Punched: 240 Shots – Reload: 3 Seconds – Fire Mode: Automatic
Ray Gun Mark II – AMMO: 183 Shots – Pack-A-Punched: 243 Shots – Reload: 2.9 Seconds – Fire mode: 3-Round Burst
Monkey Bomb – AMMO: 3 Tactical – Fire mode: Thrown
Ballistic Shield – Fire mode: Melee – Type: Buildable
Bowie Knife – AMMO: Infinite – Fire mode: Melee
Wraith Fire – AMMO: 2 Tactical – Fire mode: Thrown
Acid Bomb – AMMO: 3 Tactical – Fire mode: Thrown
The perks include Quick Revive, Stamin-Up, Mule Kick and many new parks like Timeslip, Death Perception, Ethereal Razor, Electric Burst, Dying Wish, Stone Cold Stronghold, Victorious Tortoise, Deadshot Dealer, Bandolier Bandit, Winter’s Wail, PHD Slider, Zombshell, Blood Wolf Bite, Blaze Phase and Secret Sauce: Receive a random Perk not assigned to another slot. View all details on our Perk Page.
Power-Ups on Alpha Omega include Insta-Kill: Allows all players to insta-kill all normal zombies, Max Ammo: Refills the ammo reserve of all held weapons for every player, Double Points: Players receive double the number of points for the duration of 30-seconds, Nuke: kills all zombies that have spawned onto the map, Bonus Points: Gives all players 500 extra points, Carpenter: Repairs all barricades around the map and refills the players shield, Fire Sale: Causes all box locations to be active and changes the cost to 10 points, Full Power: Gives the player that picked it up a refill on the specialist weapon meter.
Wall Weapons include the return of the Galvaknuckles and the Bowie Knife. Other weapons found on the walls are the Koshka, Titan, Auger DMR, Vapr-XKG, Maddox RFB, KN-57, M1927, ICR-7, Mozu, MX9, GKS, M1897 Trebuchet, Escargot, MOG 12, Spitfire, Swordfish, Saug 9mm, RK 7 Garrison, Essexc Model 07 and the Strife.
Mystery Box Weapons only include three wonder weapons, the Ray Gun, Ray Gun Mark ll and the Cymbal Monkey. Other weapons found in the box are the ICR-7, Maddox RFB, KN-57, Hitchcock M9, Rampart 17, Vapr-XKG, Grav, Swat RFT, Peacekeeper, AN-94, Echohawk Dual Bore, Escargot, MX9, Spitfire, Saug 9mm, GKS, Cordite, MP-40, Daemon 3XB, Switchblade X9, VMP, MicroMG 9mm, Swordfish, Essex Model 07, ABR 223, Auger DMR, S6 Stingray, M16, Titan, Hades, VKM 750, Zweihander, Tigershark, SDM, Paladin HB50, Koshka, Outlaw, Vendetta, Locus, Havelina AA50, Mozu, RK 7 Garrisopn, KAP 45, SG12, MOG 12, M1897 Trebuchet, Rampage, Argus, Hellion Salvo, Ballistic Knife, and the Reaver C86.
Players can turn on the Power Switch on Alpha Omega in the Power House and gain access to the underground Bunker. When activating the power, players will go into lockdown mode and need to survive the zombie wave.
Players can use the Pack-A-Punch machine by first completing a small Easter Egg. To begin the Easter Egg, Players should turn the power on, after which the ventilation systems will need to be activated. This can be done by interacting with the red computer in the Bunker so that players can repair four ventilation units around the map until the gauge turns from red to green and kill nova Gas Zombies whilst repairing. Players can then use the Pack-A-Punch in the Beds area within the underground Bunker.
The Broken Arrow facility is where the entire zombie map Alpha Omega is located. Furthermore, the Broken Arrow was a government organization, formed to contain deadly zombie outbreaks. However, since destroyed by a fire, conspiracies were formed about who started the fire, in which many believed the organizations’ followers were trying to destroy evidence of zombie outbreaks.
Lightning Hounds are electricity-covered Hellhounds and are lightning-fast but have less health than regular zombies. Lightning Hounds tend to spawn in special rounds and are lightning-fast.
Nova 6 Bombers are zombie crawlers seen on Alpha Omega, enemies that mutate from Nova 6 Crawlers. Nova 6 Bombers glow yellow, whose abilities include enhancing nearby regular zombies into stronger zombies.
Cornelius Pernell is the Main Boss that players must defeat in the main Easter Egg and is the Broken Arrow Facility leader. He can be distinguished by his glowing blue skeleton wrapped with blue cords. Furthermore, his primary attacking ability includes striking players with a bolt of lightning.
Players can build the Riot Shield and use it to shield against zombies. To build the riot shield on Alpha Omega, players must collect three parts: The Shield Base can be found either in the Cul-de-Sac area placed on the green car of the Green House or leaning on the bus. A Shield Window is located in the Beds area of the Bunker, either near the dresser by the Lounge Tunnel, on the yellow dot sofa, or near the metal shelves by the Generators Tunnel. Finally, the Handle part can be located in the Operations area, on the desk under the monitors or in the garage on the cabinets. When all parts have been collected, the Riot Shield can be built on the crafting station in the Green House.
Players can acquire the special Galvaknuckles melee weapon for 5000 points from a wall weapon buy on Alpha Omega in the Cul-de-Sac in the Red Truck. Galavknuckles are powerful melee weapons that can kill zombies, typically within one hit.
The Ray Gun Mark II is a wonder weapon that can be bought from the Mystery Box with 950 points. An upgraded version can be acquired at no cost during the Main Easter Egg. The Ray Gun Mark II has four variants; Mark II-V, Mark II-X, Mark II-Y, and Mark II-Z. Players can unlock each variant with an Assembly Kit, Ray Gun Mark II Frame, and alternate ammo. Each variant behaves differently and has its unique abilities.
Players can activate the Toy Soldier Sergeant A.D.A.M. utility by entering four codes in Rushmore’s Terminal as part of the Main Electromagnetic Awakening Party Easter Egg. Once all four codes have been entered, A.D.A.M will become available in the Storage area. Interacting with him will follow players around for three rounds and then require 3000 points to be reactivated the next time.
The Musical Easter Egg, “I Am The Well”, can be activated by interacting with three mannequin heads around Alpha Omega. The first mannequin head spawns in the Green House crafting bench room under the bed. Next, the second mannequin head will be in the Solitary area of the Bunker in front of the Desk near the group of mannequins. Finally, the third mannequin head will be located in the Bunker Lounge near the pool table.
Players can unlock a second Musical Easter Egg “Frequency” by simply entering the code 7823 into Rushmore. The song is exclusive to the Bed’s area and turns the whole area into a disco. Players won’t be able to hear the song outside the Bed’s area.
Players can trigger a Jumpscare by meleeing off all the A.D.A.M heads with Galvaknuckles, and after this, scoping into the A.D.A.M near the Pack-A-Punch will trigger a jumpscare of an A.D.A.M head.
Players can trigger a second Jumpscare by scoping in with a sniper at the lone A.D.A.M behind the Greenhouse that is placed in the far distance of the desert.
Electromagnetic Awakening Party is the Main Easter Egg on Alpha Omega and requires all of the steps below to be completed.
Step 1: Activate the power and interact with the red terminal in the generator room to fight and survive the horde of Nova 6 Bombers. Then find and repair the houses leaking nova 6 gas by fixing the ventilation systems attached to the houses, keep the zombies away when repairing to prevent further damage.
Step 2: Wait for Rushmore’s announcement to travel to his terminal in the Operations area and then interact with his terminal, if you don’t have Galvaknuckles yet, buy them and go to the Bunker.
Step 3: Locate one of the tube televisions that has a blank screen either in the Beds, Lounge, or Diner area. Melee a zombie with the Galvaknuckles near the blank screen and note the televisions displaying a test card that has five codes of digits and letters and their order displayed. The letters will correspond to the houses where the numbers will be used: (Yellow House=A, Green House=B, Prisoner Holding=C, Transfusion Facility=D, Operations=E, APD Interrogation=F) Enter the corresponding digits into each house punch clocks in the order they were displayed on the blank screen. You will need to enter the digits as the time by meleeing or interacting with the punch clock (i.e. B 11 23 is 11:23 in the Green House)
Step 4: Once each code has been entered into the punch-clock, each house will unlock a free Pack-A-Punched weapon. Go to the location where a code was not given from the blank screen and interact with the punch clock to be given an access code as the time and go to Rushmore and enter the access code into his terminal. Listen to Rushmore rant about the untrustworthy crew and deny access to the American Pyramid Device.
Step 5: Interact with Rushmore’s terminal again and find a glowing red Nova 6 Crawler in the Bunker and lure it to the Transfusion Facility Staircase and wait until Rushmore approves of the crew. Interact with Rushmore’s terminal and then find the intruder behind the door near the staircase between the Diner and the Greenhouse backyard by meleeing the door continuously until Sergeant A.D.A.M appears. Wait until the intruder gets scared by the A.D.A.M and throws out an Element 115 canister, and then collect it.
Step 6: Go to the Transfusion Facility and put the canister onto the shelf near the doorway of the Green House and Interact with Rushmore’s terminal again to help him find a new server. The server will spawn near the telepad in the house of the power switch. Get a Jolting Jack to fire an electric bolt at the server and then collect it. Place the server into an open slot near the stairwell and wait until Rushmore’s cue.
Step 7: Find three paintings; in the Green House, in front of the Pack-A-Punch room, and near the exit in the Lounge. Use the Brain Rot Ammo to gain control over a zombie to make it knock down the paintings to reveal three codes. Enter the three codes into Rushmore within one minute.
Step 8: The power will start to die, and players will need to repair six power boxes in the Bunker to the correct position to make them green. Lounge: Power down, Diner: Power up, Beds: Power up, Solitary: Power down, Generators: Power up, Storage: Power down. After this, the main power switch can be turned back on.
Step 9: Go back to Rushmore and listen to his announcement then proceed to Interact with three newly spawned sparking A.D.A.M units around the map to make it self-destruct to collect a head and two arms. Go to the APD Interrogation area and interact with the Broken A.D.A.M unit to repair it and reveal the soul of Peter McCain.
Step 10: Locate the Elemental Orb around the map, which is usually behind zombie spawn areas, and then follow the Elemental Orb to the APD Interrogation area until Peter’s soul enters it. Go to the APD Control to the console bank and interact with it so that A.D.A.M units start to spawn.
Step 11: Kill the A.D.A.M units to fill up nearby soul canisters to open the APD until Cornelius Pernell A.K.A Avogrado reveals himself. Fill up the soul canisters in the Lounge, Diner, Storage, and Beds area with all members in one area at all times to fight Avogrado when each canister has been filled up. Get Avogrado back to the APD and lure him or push him by shooting him to the stairs in the APD Door until the APD starts to suck him and traps him inside again.
Step 12: Listen to the announcement of transport being available and taking Avogrado to another site. Rushmore will now thank you for your work, collect the elemental shard in the now open APD and watch the ending cutscene. The Main Easter Egg is now completed.