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Shangri-La

4.3/5 - (11 votes)
Release Date June 28, 2011
Location Himalayas
Remakes View All
Release DateLocationRemakes
June 28, 2011HimalayasView All
Edward Richtofen Tank Dempsey Nikolai Belinski Takeo Masaki

A legendary shrine lost in an exotic jungle, where the undead lurk within a treacherous labyrinth of underground caverns, deadly traps and dark secrets. – Shangri-La

Raygun 31-79 JGb215 (Shrink Ray) Monkey Bomb Bowie Knife Spikemore

Raygun – AMMO: 180 Shots – Pack-A-Punched: 240 Shots – Reload: 3 Seconds – Fire Mode: Automatic.
31-79 JGb215 (Shrink Ray) – AMMO: 30 Shots – Pack-A-Punched: 48 Shots – Reload: 3 Seconds – Fire mode: Semi-Automatic
Monkey Bomb – AMMO: 3 Tactical – Fire mode: Thrown.
Bowie Knife – AMMO: Infinite – Fire mode: Melee
Spikemore – AMMO: 2 Tactical – Fire mode: Drop and Set


Quick Revive Juggernog Speed Cola Double Tap Rootbeer Stamin-Up Mule Kick PhD Flopper Deadshot Daiquiri

Quick Revive: Shorter delay before regenerating health and increased regeneration rate. Revive Players faster.
Juggernog: Increased health from 100 to 250.
Speed Cola: Cuts reload time in half and builds barriers by 60% faster.
Double Shot Root Beer: Shots two bullets for every one bullet fired, doubling the damage for bullet weapons.
Stamin-Up: Increased sprint speed and duration. Stamina regenerates faster.
Mule Kick: Carry an additional Primary weapon. A total of three guns. Going down will remove the last purchased weapon.
PhD Flopper: Immunity to explosives and falling damage. Also provide player with a diving explosive.
Deadshot Daiquiri: Auto aims weapons at the head, increases hip-fire accuracy by 35%, and reduces weapon recoil.


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The Monkeys on the map will run after every Power-Up and drop or change them into another if players do not act fast. Random Perk Bottle gives all players a random perk from one of the maps machines, Death Machine gives the player a minigun for 30 seconds with unlimited ammo, Fire Sale will spawn all Mystery Box locations and change the cost from 950 points to 10 points, Carpenter rebuilds all the barriers across the map, Max Ammo will give all teammates full ammo, Double Points will grant every player with double the points fill kills and boarding up windows, Insta-Kill will instantly kill zombies with any bullet type for a limited time and Nuke will kill every zombie on the map including zombies that just spawn outside the map area.


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A new Wall Weapon can be found on Shangri-La called the Spikemore, just like a normal Claymore but with spikes attached to the front that will ricochet off walls and kill other zombies. Other Wall Weapons include the Bowie Knife, M14, Olympia, MP63, MPL, MP5k, AK74u, M16, Stakeout, and Semtex.


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Mystery Box Weapons include Wonder Weapons and most of the multiplayer weapons like the CZ71, CZ71 Dual Wield, Python, Spectre, FN FAL, G11, FAMAS, AUG, Commando, Galil, HS-10, SPAS-12, Dragunov, L96A1, RPK, HK21, Ballistic Knife, Crossbow, China Lake and the M72 Law.


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Two levers will need to be pulled to start the water generators, this Power source is needed to power the Perk Machines, Waterslide, Water Trap, Mine Cart and all other traps on the map.


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The Minecart is a fun and fast way to travel around the map with any zombies in the path dying. Zombies can also get into the Minecart but will not hurt the players in the cart. At the end of the track, the players inside the cart will automatically be kicked from the cart.


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The Mud-Pit Maze when activated is a series of walls that will choose the player’s path when they enter the room, the path can be chosen by changing the switch location on the wall next to it. Use this to run from hordes of zombies but be careful as it might take you right back to the horde. Standing on the pressure plate will automatically activate the maze.


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Two Geysers are found on the map that can be used to shoot players and zombies from the lower level back up to the main surface, the Geyser us active by a pressure plate that has a short delay, the hole where the Geyser is located can also be jumped into to access the underground.


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The map features a Waterslide, found just behind the waterfall, and lead the players to the underground cave that has a mystery box location and more. The slide requires power and zombies can also follow the players down the slide.


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The Reservoir Trap is a trap that rushes water onto anything in its path, temporarily stunning zombies. The trap can be activated by activating the “Don’t Hold” button.


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The Pack-A-Punch machine is located at the top of the stairs in the main spawn area, to use the machine the power need to be on and the player will need to stand on a cement black the will start the timer that the player can go up the stairs after the timer is done a large amount of water will push the player back to the bottom.


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In both doorways leading to the main spawn area is Spike Traps that shoot up from the ground, the spike can hurt and after time, kill players and zombies. After the spikes go up is stops players and zombies from entering the area until they have dropped back into the ground.


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The Time Travel Will Tell Easter Egg is the main Easter egg on Shangri-La where the characters help two explorers stuck in a never-ending time loop.
Step 1: In the starting room with Quick Revive you can find four dials, one on each of the walls. All four players will need to activate each one at the same time. After completing the players will be sent back in time and the moon will be changed to an eclipse.
Step 2: Near the MPL wall weapon a button will appear that will start the conversation between the two trapped people and the players, after the dialogue many magical plates will spawn on the ground outside of the main spawn area, 12 plates on each side.
Step 3: The goal is to make all 12 plates disappear; this is done by matching the plates on each side. Have one player on one side and stepping on the plate and announcing what the symbol is as another player looks for the same symbol. Both players must step on the plate at the same time. If one mistake is made all the plates will reset and if the matching is not done in time all steps from 1-3 will need to be completed again.
Step 4: Three players will need to stand on the pressure plate (the grate with water underneath) as the fourth player will need to go down the slide and activate the button on the side of the slide. After this step, the moons Eclipse should disappear.
Step 5: On top of the waterfall you will see a diamond, should it with the Ray Gun or another explosive, after it falls to the ground it will need to be shot with the 31-79 JGb215 (Shrink Ray) Wonder Weapon resulting in it shrinking, knife it to allow it to slide to the geyser causing it to launch onto a tower. If completed successfully, another diamond should spawn.
Step 6: A wheel can be found on a pipe next to the Pack-A-Punch machine, Turning it four times will result in the characters talking about the gas receding and many gas leaks around the map that cause the characters to start coughing.
Step 7: Lure a Napalm Zombie (fire zombie) through the cave, this will cause the gas leaks to catch fire. After everything is on fire a lever near the gas pipe wheel should be raised, active the lever, and the characters will talk about the floor being lava. This must be done before the Eclipse changes again.
Step 8: Travel back in time and go into the tunnel, four holes are now seen in the side of the tunnel that will need to be plugged with Punji spikes, place Spikemores facing the holes and get zombies to follow you through the tunnel. After completing go to the bottom of the water and find a brick that is sticking out that says Do Not Hold and activate it, this will send players to the present and spawning a new diamond above the mud pit.
Step 9: Travel back in time again and find the same plates that are scattered around the map and match them by knifing them one match at a time. This will spawn a snare trap outside of the map near the mine cart gate, blow it up with an explosive. If done correctly all players will spawn in the present time again. 
Step 10: A radio can be heard stating a set of numbers, the radio is near the minecart gate on a box and the code is 16,1,2,3. This code will need to be used in the past again, Travel to the past and enter the mud pit temple and change the dials to match the code. The dial on the far right will need to be set to  ( [ | – ), the second one is found behind the first one and needs to be set to ( one dot ), next one is on the far left side from the eclipse button area and needs to be set to ( three dots ) and, the last one just to the left of the eclipse button area will need to be set to ( four dots ). This will spawn another diamond above the mud pit in the present time.
Step 11: While being in the present a radio near the stairs leading to Pack-A-Punch you can hear Gary talking about dropping his bag of dynamite, travel back in time, and find the bag hanging on the Focusing Crystal near the Mine Cart gate and Punji Stake tunnel. The crystal needs to be charged first, to do this the player will need to find four gongs that will make a noise when active, each gong needs to be active in order, this is done by activating each one and checking the Focusing Crystal to ensure it hasn’t turned red. Active all without making the crystal turn red. Once this is done, Treyarch’s Symbol will appear above the Focusing Crystals, which will all be glowing yellow.
Step 12: While still in the past, the player with The Fractalizer will need to shoot the Focusing Crystal above the mud pit temple. This will cause the beams of light to bounce along with the other Focusing Crystals and come back and knock the Dynamite off the Focusing Crystal. A player will need to stand directly below the Dynamite in order to catch it and if not successful you will be stuck redoing step 11. After catching the Dynamite the player with The Fractalizer will need to shoot the crystal again which will provide more power to the crystals resulting in 3 beams shooting the Giant 115 Meteorite to shrink and fall into the temple.
Step 13: The Pack-A-Punch machine has now disappeared and the player that caught the dynamite will need to pass it through the wall to Brock after a dialog is done all players will be pushed out of the room by rushing water and sent back to the present. Go back into the Pack-A-Punch room and the players will find a Focusing Stone floating in the center of the altar and the tapped characters will be set free.
Done: All players will unlock the Time Travel Will Tell achievement/trophy and the player that picks up the Focusing Stone will be granted with all 8 perks and not lose them even when going down. This Easter Egg can not be completed again if all four players have received a Focusing Stone previously.


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The Musical Easter Egg can be activated by finding all three Meteorites scattered around the map, first one can be found in the starting room near Quick Revive, second is next to the bridge near the moving walls and the last one is in the same room as Semtex. After finding all three the song “Pareidolia” from the Treyarch soundtrack will play.


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