|Release Date||August 27, 2021|
|August 27, 2021||North Africa||None|
Champion Hill features four small maps for Combat Rounds located around the central Buy Station Area. For each Combat Round, your squad and opponents will be placed in one of these four maps at random, its in your benefit to master all locations! – Champion Hill
Courtyard features four structures: two long buildings that act as spawn areas and two rectangular buildings at center. All four buildings have destructible wooden barricades. Between the spawn buildings and central buildings are large outdoor spaces containing barrels and small U-shaped outlets, with a small alley linking the two open-air spaces in the middle of the map.
Airstrip features three stationary biplanes sitting on a central runway, with squads spawning in on opposite ends of the strip, either at the main hangar or toward the Buy Station Area. Outside of the main runway, there is a rocky north route and a container-heavy south route with an underground bunker at the center.
Trainyard features boxcars that sit stalled on two tracks that ultimately bisect out-of-bounds, with squads spawning on either end of the map to the east or west. Cross over to the center and find a central fortification set up like the Market and two wooden buildings; the larger one houses another container car and a square shed at the southernmost point of Champion Hill. Both spawn areas are roughly symmetrical; each has two open containers for potential cover and another that acts as a raised platform looking at the center of the map.
Market is a roughly square-shaped map with teams spawning either north or south of the central platform, which has a direct route through it via a gap in the sandbag fortifications. Around the center are a few fruit stands and buildings, including a café to the east (adjacent to the Buy Station Area) and two long buildings to the west and south, the former having an outdoor deck and the latter a more secluded open-air space.
Rounds: 60-second Deathmatches on a variety of small maps all located within one massive map, which is a combination of four combat arenas and a central Buy Areas. There are no load times in Champion Hill, only action!
Lives: 12 (Duos) or 18 (Trios) shared between squadmates, shown as a blue bar on the bottom left corner of the screen (your opponent’s life count, when applicable, appears below it as a red bar). Life count persists between rounds.
Loadout: Same starting Loadout for all — Primary Weapon, Secondary Weapon, Lethal Equipment, and Tactical Equipment. Upgrade your Loadout with Cash dropped in-game or by earning eliminations. Every player starts with $500 in Cash before the first Combat Round. Your available Cash balance is located on the HUD, above the lethal/tactical equipment icons.
Weapons are persistent through matches. There are ten upgrades per weapon and each weapon upgrade adds one attachment. Weapon sets will rotate. Both Weapon Set 1 and Set 2 include: ARs, LMGs, Shotguns, and Pistols.
By default, every Operator starts with the same Primary Weapon and a Secondary Weapon. If you don’t like them, they can be exchanged at the Buy Station.
Players have the option to pick two sets of Equipment from a Throwing knife to a Stun Grenade.
Free – MK2 Frag Grenade: Cookable fragmentation grenade.
$200 – Throwing Knife: Retrievable knife that can be thrown and picked back up.
$200 – MK V Gas: Explodes on impact with the ground, causes slowed movement and blurred vision.
$200 – Gammon Bomb: Explodes on impact.
$200 – NO 69 Stun Grenade: Slows victim’s movement and aiming.
$200 – S-Mine 44: Proximity-triggered explosive.
Champion Hill has a total of six available Perks available for purchase.
$500 – Double Time: Double the duration of Tactical Sprint. Increase crouch movement speed by 30%.
$1000 – Ghost: Undetectable while moving by Spy Planes, enemy intel, and Field Mics.
$1000 – Survival Training: Maximized resistance to stun effects. Immune to gas.
$1000 – High Alert: Your vision pulses when enemies outside of your view see you.
$1000 – Tracker: Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill.
$1500 – Forward Intel: See indicators for enemy reinforcements on your minimap. Minimap shows a larger area.
Eight Streaks are purchasable in Champion Hill including a match winning V2 Rocket for the heavy price of $25,000.
$100 – Armor Plate: Single Piece of Armor.
$250 – Full Armor: Full set of armor plates.
$500 – Spy Plane: Reveals all enemy positions on the minimap to allies. (Automatically activates in next match.)
$3000 – Extra Life: Gain 1 additional life for your team.
$6000 – Warmachine: Equips a semi-automatic grenade launcher with a fixed number of grenades.
$6000 – Deathmachine: Equips a machine gun with explosive rounds and a fixed number of bullets.
$7500 – Flamenaut: Equips a protective suit and a flamethrower with unlimited fuel. Both are lost on death.
$25000 – V2 Rocket: Drop a V2 Rocket, killing all players on the map and ending the match.