|Release Date||February 1, 2011|
|February 1, 2011||Soviet Union||View All|
The risen dead have overtaken a Soviet cosmodrome and all Hell has broken loose. The countdown to zombie apocalypse has begun. – Ascension
Raygun – AMMO: 180 Shots – Pack-A-Punched: 240 Shots – Reload: 3 Seconds – Fire Mode: Automatic.
Thundergun – AMMO: 14 Shots – Pack-A-Punched: 26 Shots – Reload: 2 Seconds – Fire mode: Semi-automatic
Gersh Device – AMMO: 3 Tactical – Fire mode: Thrown
Matryoshka Doll – AMMO: 3 Tactical – Fire mode: Thrown
Sickle – AMMO: Infinite – Fire mode: Melee
Quick Revive: Shorter delay before regenerating health and increased regeneration rate. Revive Players faster. – Cost: 500 / 1500 Points
Juggernog: Increased health from 100 to 250, – Cost: 2500 Points
Speed Cola: Cuts reload time in half and builds barriers by 60% faster. – Cost: 3000 Points
Stamin-Up: Increased sprint speed and duration. Stamina regenerates faster. – Cost: 2000 Points
PhD Flopper: Immunity to explosives and falling damage. Also provide player with a diving explosive. – Cost: 2000 Points
Mule Kick: Carry an additional Primary weapon. A total of three guns. Going down will remove the last purchased weapon. – Cost: 4000 Points
Many types of Power-Ups are available on this map with Random Perk giving all players a random perk from one of the maps Perk machines, Death Machine gives the player a minigun for 30 seconds with unlimited ammo, Carpenter rebuilds all the barriers across the map, Max Ammo will give all teammates full ammo, Double Points will grant every player with double the points fill kills and boarding up windows, Insta-Kill will instantly kill zombies with any bullet type for a limited time and Nuke will kill every zombie on the map including zombies that just spawn outside the map area.
Many Wall Weapons are seen around the map but the new weapon that replaces the Bowie Knife is the Sickle, a badass knife that all players will enjoy, this will cost you 3000 points. Other wall weapons include the Olympia, M14, PM63, MPL, MP5k, AK47u, M16, Stakeout, Claymores, and M67 Grenades.
Grab one of the two new Mystery Box Wonder Weapons or go for a standard weapon that includes the CZ75, Dual Wield CZ75, Python, Spectre, FN FAL, G11 with Low Power Scope, FAMAS, Aug with Scope, Commando, Galil, HS-10, SPAS-12, Dragunov, L96A1, RPK, HK21, Ballistic Knife, Crossbow, China Lake and the M72 LAW.
Everything in the player’s vision is Black and White and will only be restored to color after the Power Switch is activated. The power is also needed for perks machines and anything else on the map that requires power. To find the power switch you can find the lightning bolt arrows on the wall from the starting spawn location, opening a few doors and climbing to the top of the map. The Power Switch also activates the moving of the maps large Rocket to its launching location.
Many Electric Traps are found around the map, each one closes of a doorway and kills zombies that run through it, it will also down players. These traps are great for conserving ammo at high rounds when training zombies.
Gun Turrets can be found on the map, one just outside of the main spawn room and one at the back of the map near the rocket. Players can activate them by spending points on them, each one will shoot any zombies in range and last just a few minutes.
Space Monkeys replace hellhounds on this map, the Space Monkeys main objective is to steal perks, Each Perk machine has 100HP and depending on how far away the player is the Monkey will take 1-8 health per hit, after the machine has been damaged all players with that perk will need to buy it again, the monkeys will continues to go after perks until players have lost all perks at that time the monkeys will start to attack the players. If the Space Monkeys are killed before destroying a Perk machine all players on the map will get a free perk, if anyone losses a perk the only thing the players will get is a Max Ammo. The Monkeys are small and can be hard to kill with the added speed, don’t let these little vicious things take you down!
The Rocket just to the outside of the map can be destroyed on takeoff, using a high powered weapon like the Ray Gun or even a China Lake to blow it up will leave a Double Points and the base. This can only be done as the Rocket launches.
Lunar Lander is the way of moving around the map, you can call it from one of the three locations and ride it to the Centrifuge. All three will be needed to be activated to access Pack-A-Punch. While riding the Lander you can shoot zombies below. If a player is standing on the landing pad as it lands the player will be knocked down and require a revive. After landing it requires 5 seconds to cool down and requires two minutes to refuel after use. The ride will cost 250 points each time it’s needed.
The map has a small Easter Egg, Matryoshka Dolls of the Ultimus crew can be found scattered around the map, each one will say something random to the player that uses the action button next to them. Richtofen’s doll can be found in the room under the stakeout in the corner of a large table, Takeo’s doll is on a shelf directly under PhD Flopper, Tank’s doll is on top of the flaming barrel left of the Claymores and Nikolai’s doll is on a shelf just to the left of Speed Cola.
The Musical Easter Egg can be played by finding three Teddy Bears holding Sickles, one is found at the end of the walkway at the Centrifuge Room, another under a red star near Stemin-Up and the last one located sitting on top of a wall near the Lunar Lander past Speed Cola. After finding all three the song “Abracadavre” by Elena Siegman will play.
The Casimir Mechanism needs to be repaired to free Doctor Anton Gersh, on the first round the players will hear Doctor Anton Gersh ask to “Repair the mechanism” and warn that “She is coming”.
Step 1: Get the Gersh Device and look outside of the map near the MP5k to find a pile of rubble, next to the pile the player will see what looks to be a power generator, get the generator to suck into the Garsh Device, after that Doctor Garsh will warn that “She is getting closer”, the player will need to run to the terminal in the corner of the Lunar Pad room near Stamin-Up and activate the terminal by holding the “use” Button. At this point, the Pod should show one light active.
Step 2: When the Space Monkeys come all players will need to find four buttons and activate them at the same time, the buttons are hard to find as the map gets dark on these rounds. One is located opposite of the Juggernog machine, another one near the doorway by Speed Cola, one just left to the Stamin-Up machine and the last one is on the left side of Phd Flopper. Now two lights should be active on the Pod
Step 3: A clock can be found next to the Pack-A-Punch machine with a pressure plate in front of it, all players will need to stand on the plate and not move for two minutes, the rocket will need to be launched to access the plate. After this a nuke will call all zombies on the map and the third Pod light will activate.
Step 4: The letters “L” “U” “N” “A” can be seen floating in the sky and will need to be collected in order to spell LUNA, having one player on a Lunar Lander as another one calls the lander is how the letters will need to be collected, Each letter will require a trip on the lander. After collecting all letters all lights on the Pod should be active.
Step 5: The pod is located next to the claymores in the Lunar Lander room next to the Stamin-Up machine, look for a small glowing orb on the ground and throw a Gersh Device at it, after that the player will need to shoot upgraded Gay Gun shots, Zeus Cannon shots and some Matryoshka Dolls into the black hole.
After completing all steps above Doctor Gersh will thank the players for freeing him and grant all players with a 90 second Death Machine. The screen will go back to Black and White and the players will hear Samantha screaming “Come find me!”, the screen will have color again after she’s done screaming.