|August 23, 2011
|Area 51 / The Moon
|August 23, 2011
|Area 51 / The Moon
I believe that this nation should commit itself to achieving the goal, before this decade is out, of landing a man on the moon and returning him safely to the Earth. (JFK, 1961) – Moon
Raygun – AMMO: 180 Shots – Pack-A-Punched: 240 Shots – Reload: 3 Seconds – Fire Mode: Automatic.
Wave Gun – AMMO: 14 Shots – Pack-A-Punched: 28 Shots – Reload: 2.5 Seconds – Fire mode: Semi-Automatic
Gersh Device – AMMO: 3 Tactical – Fire mode: Thrown
Quantum Entanglement Device – AMMO: 3 Tactical – Fire mode: Thrown
Bowie Knife – AMMO: Infinite – Fire mode: Melee
Quick Revive: Shorter delay before regenerating health and increased regeneration rate. Revive Players faster. – Cost: 500 / 1500 Points
Juggernog: Increased health from 100 to 250, – Cost: 2500 Points
Speed Cola: Cuts reload time in half and builds barriers by 60% faster. – Cost: 3000 Points
Double Shot Root Beer: Shots two bullets for every one bullet fired, doubling the damage for bullet weapons. – Cost: 2000 Points
Stamin-Up: Increased sprint speed and duration. Stamina regenerates faster. – Cost: 2000 Points
Mule Kick: Carry an additional Primary weapon. A total of three guns. Going down will remove the last purchased weapon. – Cost: 4000 Points
PhD Flopper: Immunity to explosives and falling damage. Also provide player with a diving explosive. – Cost: 2000 Points
Deadshot Daiquiri: Auto aims weapons at the head, increases hip-fire accuracy by 35%, and reduces weapon recoil. – Cost: 1500 Points
Power-Ups include random Perk Bottle that gives all players a random perk from one of the maps machines, Death Machine gives the player a minigun for 30 seconds with unlimited ammo, Fire Sale will spawn all Mystery Box locations and change the cost from 950 points to 10 points, Carpenter rebuilds all the barriers across the map, Max Ammo will give all teammates full ammo, Double Points will grant every player with double the points fill kills and boarding up windows, Insta-Kill will instantly kill zombies with any bullet type for a limited time and Nuke will kill every zombie on the map including zombies that just spawn outside the map area.
The Wall Weapons found on the map are the M14, Olympia, MP63, MPL, MP5k, AK47u, Stakeout, Semtex, Claymore, the wonderful Bowie Knife, and the fan-favorite M16.
Mystery Box Weapons on the Moon include Wonder Weapons like the Wave Gun, Quantum Entanglement Device, Ray Gun, and the Gersh Device. Other weapons include the CZ75 with or without Dual Wield, Python, Spectre, FN FAL, G11, Famas, Aug, Commando, Galil, HS-10, Spas-12, Dragunov, L96A1, RPK, HK21, China Lake, M72 LAW and the Ballistic Knife.
The Power Switch is located on the side of the power generator in front of the pyramid, the power is required to power the perk machines, some lights, artificial gravity in all buildings and Oxygen in most areas.
Gravity Lifts launch players in random directions, found in the Receiving Bay, and in the Bio-Dome. In the Bio-Dome the lifts will launch players from lift to lift until reaching the end where the player will be launched into an insulated pad. This is a great way to stay above the zombies but can also cause the player to go down if the next lift is missed, leaving the player to plummet to the ground. The Gravity Lifts do not cost any points, but they can deactivate and reactive at any time throughout the match.
The P.E.S. (Pressurized External Suit) is the only thing that will keep players alive on the moon unless the area is pressurized. Without the suit, the player will have 15 seconds before being downed. The suit is available as soon as the players teleport to the moon and can also be equipped at any Air Lock station. Having the Space Suit on will also stop any Zombie Gas from hurting them.
The Hacker Pad can be found in a few different spots around the map and works as a device to hack different items around the map. It takes the equipment spot of the Pressurized External Suit so players can only have on at a time. It can be used for steeling points back from Perk Machines, Stopping the Breach on the three Excavators, Open doors for 200 points, transfer points to other players, changing the cost of wall weapon ammo, and hacking Power-Ups to change them to Max Ammo and even Fire Sale.
Moon has three Excavators that will be powered up one at a time and start to breach the buildings, Use the Hacker Pad to stop the breach. If the excavator breaches an area it will cause the area to have no oxygen and also block the path to enter other areas, if the player tries to run past the player will be downed. Excavator Pi will breach Tunnel Six, blocking off the door closest to the power room, Excavator Omicron will breach Tunnel Eleven, blocking off the second door from starting room and Excavator Epsilon will breach the Biodome, making the Gravity Lifts less hazardous as the player can no longer receive fall damage due to low gravity.
The first Musical Easter Egg on the map is Coming Home by Treyarch Sound. It can be played by finding three Teddy Bears with P.E.S Helmets on scattered around the map.
1. Found next to the launch pad near the receiving bay on top of the pile of crates.
2. Above the P.E.S. suit in the airlock between Tunnel 6 and the power switch area.
3. The last one is found in Tunnel 11 in a hole in the wall, just look for the helmet sticking out of the wall.
A second Musical Easter Egg is Nightmare by Avenged Sevenfold. It is activated by getting the One Giant Leap achievement. To get the achievement, two of the Excavators need to be digging into both tunnels (11 and 6) as one player is in the spawn room, that player must get downed and bleed out. After respawning back with teammates, the player will unlock the achievement and be “Resurrected”.
Richtofen’s Grand Scheme is the Main Easter Egg on Moon where the players will need to destroy Earth in order to kill all Zombies and restore humanity.
Step 1: After turning on the power you will need to proceed to the four computers just outside of the Receiving Bay near Tunnel 6, each computer screen represents a color: Red, Green, Blue, and Yellow. The task will be to watch the screens change colors and copy the color pattern by pressing the computer screens with the same color in the same pattern. The pattern will start with one color and stop after 5, if any patterns are entered wrong the full process will need to be restarted.
Step 2: On the second floor of the laboratory next to the stairs leading to the third floor you will find four dim switches lined up next to each other. One of these must be hacked for 500 points. After doing so, the player will have 60 seconds to find and hack four white panels between the first and third floor of the laboratory with each panel having a green light on it, the panels with no lights can not be hacked. Once the player has successfully hacked four green light panels the player must head back to the four lined up Red Buttons and press them as fast as possible. When completed all four lights will pulse red.
Step 3: Let excavator Pi breach Tunnel 6 and Immediately hack the excavator terminal. After returning to Tunnel 6 you will see what the characters refer to it as the egg. The egg will need to be moved to the plate in front on the pyramid, to do this it will need to be knifed and/or shot at and when it gets stuck to the satellite dish on top of the Receiving Area you will need to shoot it with the Wave Gun.
Step 4: A Glass container will spawn at the front of the pyramid, it will need to be filled with 25 zombie souls, this can only be done when killing zombies in close range to the pyramid. After filling the container, a switch will appear on the wall next to the pyramid, active the switch, and the pyramid will open revealing Samantha Maxis and rewarding everyone with a 90-second Death Machine. This will also unlock the achievement “Cryogenic Slumber Party”.
Step 5: Go back to Area 51 and look to the right side of the teleporter, the player will see a beam structure with some hexagonal-shaped plates stored on it. Toss a grenade to get the plates to fall then throw a Gersh Device to move them onto the teleporter and teleport back with them.
Step 6: The same plate will spawn next to Quick Revive, throw a QED on them so that they move to the right side of the room and stand upright in two brackets on a small machine next to the computer. They will move to the right spot no matter the way the QED is thrown.
Step 7: This step will require to find a long lead wire, it can be found anywhere in the labs and could also spawn outside near the entrance of the teleporter or by the crates to the right of the door leading outside. It can be found and added to the player inventory at any time.
Step 8: Return to the spawn building and locate the computer that the plates have moved to. Place the Vril Device (Golden Rod from Call of the Dead) between the plates and connect the Lead Wire to the equipment. Have the person playing as Richtofen repeatedly use the action button on the computer to the left of the plates, this step will be done after the computer screen starts to change in colors. Now grab the Vril Device as we will need it again.
Step 9: Go back to the opened pyramid. Four tubes will appear, and the player must kill 25 zombies near each tube, Samantha will also begin to scream and violently shake the screen as the tubes fill. After all the tubes have been filled, put the Vril Device in the slot in front of the pyramid. The step will be complete after Samantha and Edward Richtofen switch souls and the person playing as Richtofen gets all eight perks permanently.
Step 10: Throw a QED directly onto the Vril Interface symbol on the front of the Pyramid in the power room to make the Vril Sphere move again. It should get moved over to the Simon Says machine.
Step 11: Go back to the color matching computers and play the Simon Says color game again, the same game that was played in step 1, the game will need to be played three times with each time one is completed a rocket will stand in its launch location. After finishing the game, you will need to move the Vril Sphere as per Maxis asking to move it.
Step 12: The last step is to take a Gersh Device and throw it near the Vril Sphere, the sphere will be teleported, and a countdown should start. The three rockets will be launched toward Earth and about 40 seconds later, incinerate it. When Area 51 is visited it will luck much different.
Done: After all steps are complete the remaining player will get all eight perks, going down will not take perks away. All players will also unlock the Big Bang Theory secret achievement.