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Buried

4.9/5 - (16 votes)
Release Date July 2, 2013
Location Angola
Remakes None
Release DateLocationRemakes
July 2, 2013AngolaNone
Abigail Misty Briarton Marlton Johnson Russman Samuel Stuhlinger

Are you afraid of dark, tight spaces? Confront your deepest fears as you battle the undead in an underground obstacle course of mental challenges. You are now… ‘Buried’. – Buried

Raygun Raygun Mark II Monkey Bomb Paralyzer Time Bomb Bowie Knife

Raygun – AMMO: 180 Shots – Pack-A-Punched: 240 Shots – Reload: 3 Seconds – Fire Mode: Automatic.
Ray Gun Mark II – AMMO: 183 Shots – Pack-A-Punched: 243 Shots – Reload: 2.9 Seconds – Fire mode: 3-Round Burst.
Monkey Bomb – AMMO: 3 Tactical – Fire mode: Thrown.
Paralyzer – AMMO: Infinite Shots – Reload: Heat Limit 115 – Fire mode: Automatic
Time Bomb – AMMO: 1 Tactical – Reload: Max Ammo Only – Fire mode: Thrown
Bowie Knife – AMMO: Infinite – Fire mode: Melee.


Quick Revive Juggernog Speed Cola Stamin-Up Double Tap Rootbeer II Mule Kick Vulture Aid PhD Flopper Tombstone

Quick Revive: Shorter delay before regenerating health and increased regeneration rate. Revive Players faster. – Cost: 500 / 1500 Points
Juggernog: Increased health from 100 to 250, – Cost: 2500 Points
Speed Cola: Cuts reload time in half and builds barriers by 60% faster. – Cost: 3000 Points
Stamin-Up: Increased sprint speed and duration. Stamina regenerates faster. – Cost: 2000 Points
Double Tap Root Beer II: Increases bullet weapon damage by 33%. – Cost: 2000 Points
Mule Kick: Carry an additional Primary weapon. A total of three guns. Going down will remove the last purchased weapon. – Cost: 4000 Points
Vulture Aid: See Perk, Wall Weapons, and the Mystery box through walls, Zombies drop ammo, Zombies release gas that deters zombies away from player. – Cost: 3000 Points
PhD Flopper: Immunity to explosives and falling damage. Also provide player with a diving explosive. – Cost: 2000 Points (Easter Egg Only)
Tombstone: Players that die can run back to the same spot to recover all perks and weapons. A limited time until the power-up is lost. – Cost: 2000 Points (Easter Egg Only)


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Game modes include the Standard Mode on the full map, but you can also play Grief or Turned on areas of the map.
Grief: Fight the undead WITH or AGAINST the other team. But in the end, only one team survives…
Turned: See how the other half live! Play as a zombie and feast on the human for a chance to be… turned!


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Power-Ups include Random Perk Bottle will give the players a random perk from one of the maps perks machines, Bonus Points that give the player who picks it up (or everyone in the game) a random number of points, Fire Sale will spawn all Mystery Box locations and change the cost from 950 points to 10 points, Carpenter rebuilds all the barriers across the map, Max Ammo will give all teammates full ammo, Double Points will grant every player with double the points fill kills and boarding up windows, Insta-Kill will instantly kill zombies with any bullet type for a limited time and Nuke will kill every zombie on the map including zombies that just spawn outside the map area.


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Wall Weapons include the Galvaknuckles, Bowie Knife, and even the Ray Gun Via a Persistent Upgrade. The other Wall Weapons include the M14, Olympia, B23R, MP5, AK74u, PDW-57, Colt M16A1, AN-94, Remington 870 MCS, SVU-AS, LSAT, and Claymores.


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Mystery Box Weapons include Wonder Weapons and the new Time Bomb device. Other weapons are the Five-Seven, KAP=40, Remington New Model Army, Executioner, SMR, FAL, MTAR, Galil, M1216, S12, Barrett M82A1, DSR 50, HAMR, Ballistic Knife, RPG, and War Machine.


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The Bank on the map can be used to transfer money to other players and also a good way to store money for future games. If you don’t need it, Save It!


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At the back of the general store, you will find a Weapons Locker, use this to store weapons for future games, or switch out during the game if you run low on ammo.


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The Pack-A-Punch machine is used to upgrade weapons, great for killing zombies in high rounds. The Machine can be found behind the mansion on the other side of the maze at the bottom of the stairs.


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The Turbine is a buildable utility that can be used to power things around the map like perk machines, open some doors, power some traps, and also power the Subsurface Resonator. The parts needed are a Mannequin that can be found on the floor of the general store, the Fan that can be found in the back room on a desk and the last part is a Tail that is found on a set of shelves inside the general store.


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The Trample Steam is a buildable device that flings zombies to their death, it can also down players but can be used as a way to get around the map. It will need four parts to build it, Chicken Wire, a Motor, Bellows, and a flag. The parts can be found scattered around the map.


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The Subsurface Resonator is a buildable device that shoots sound blasts at zombies and drops the back or kills them. It can be built by finding four parts that are all located in and around the general store, Find the Table, Mount, Speaker and a motor.


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The Head Chopper is a buildable trap that kills or hurts zombies and players that walk in its range, the blade comes down on the zombie or players and resets itself after. It can be built by finding a Mount, Crank, Hinge, and a Saw around the general store area.


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The Nav Table can be assembled in the room underneath the spawn, in a corner. It can only be accessed via teleporting through the broken fountain in the maze. The parts that will be needed are a Meteorite, Wooden Plank, Radio and Electric Box.


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Time Bomb is a wonder weapon found only on Buried, it teleports the players to a previous level, the level that the bomb was placed. This would give the players all the perks and weapons they had at that time, removing anything that was purchased after the bomb was placed. 


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Arthur also known as Leroy is the big friendly giant on the map, he enjoys candy and alcohol. A key will be needed to free him and let him out after he locks himself back up after getting wounded. Candy will make him happy and very protective; alcohol will cause him to rage and run through debris when needed. Always take care of our big friendly giant!


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The Lady of The House is a Ghosts that haunts the underground, she will fly close to the ground and float towards the player in a speed slightly faster than an average Zombie, and slow down once the player aims at them. For every hit the Ghost gets on a player, 2000 points are subtracted from their points count.


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A small Easter Egg of a Ghost playing the piano can be activated by getting a bullseye on the dart board in the saloon with a Ballistic Knife, the piano behind the player will then start to play by itself. If the player goes through the back of the mansion to leave the maze, a Ghost can be seen playing the piano. Tipping the Ghost 10 points will give the player a perk.


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The Musical Easter Egg is Always Running by Malukah, can be activated by finding three teddy bears around the map. The first one is sitting near the hay at the entrance to the mines, another is inside a candy jar in the candy store and the last one is inside the mansion near Double Tap Root Beer.


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Mined Games is the main Easter Egg on Buried and requires players to follow Richtofen’s Path or Maxis’ Path. Each path will unlock the achievement/trophy.
Richtofen’s Path
Step 1: Choosing the path is decided at this point, Build the Guillotine to follow Richtofen. To build the Guillotine four parts will be required, the Satellite Dish is near the fence upstairs of the saloon, Spool of Wire is located downstairs of the Gunsmith room, Crystal is found on the other side of the hole in the debris after going up the railing from the saloon and lastly, the Antennae is found inside one of the stables downstairs of the barn.
Step 2: Players will need to power up the four red Orbs using the Paralyzer Wonder Weapon found in the Mystery Box, each Orbs is scattered around the map with the first one located in the alley between the candy shop and saloon, another behind a rock at the front of the church, one in the tunnels above the town and the last one out front of the mansion on the maze side.
Step 3: The purple lantern in the air needs to be knocked down by timing a grenade just right throwing it at it, after this, it will flout to the church or the jail cell and require the player to pick it up. The lantern will need to be powered up by killing 10 mistresses in the haunted mansion, place the fully powered lantern on the symbol found on the roof of the gunsmith shop.
Step 4: Code will appear above the symbol that the players will need to solve to find out what signs in the tunnels need to be hit with a Bowie Knife or Galvaknuckles, the signs are randomly selected out of the five available. Each is 17 characters long if the player counts the spaces as a character. The players need to only decode the first letter of each sign as all five are different. The step will be complete when the Wisp appears.
Step 5: To move the wisp a player must have Vulture Aid and pass through it in a 15 seconds limit, or else they will fade away and the player will need to hit the signs again. Vultures Aid will allow the players to see through walls to help wind each spawn location of the Wisp, the players will need to run through each one to move them, first one at the final sign, the second one will be on the second level of the general store, third in the candy store then it goes to the guillotine, where it will stay in front of the guillotine. The player must lure zombies nearby the guillotine. Doing so will cause the orb to flow into the zombie, which the player must kill for its energy. After killing each zombie, an orb will revolve around the crystal component of the guillotine. After powering up the guillotine, Richtofen tells the player that they need a time bomb.
Step 6: Set a Time Bomb on the Guillotine bench and have all four players stand around the guillotine and active the Time bomb, this will send the players into the future where they will need to search for a switch found on one of the dead bodies of Misty, Marlton, Samuel or Russman. Players will need to set the switch on the Guillotine. After 90 seconds the players will automatically go back to the current time.
Step 7: Inside the maze, the players can find four switches colored green, red, blue and yellow, these switches will need to be activated in random order and can only be done by trial and error. The switches will all start to spark after being activated in the correct order.
Step 8: The players will need to get The Giant (Arthur) to smash the fountain located at the front of the mansion to make the water start spewing out of it, next the player will need to interact with the fountain to “Make a Wish” causing many metal target to spawn around the map. Each player will need to shoot them all to cause them to disappear, the first one is located in front of the courthouse, in the windows next to the mansion, inside the saloon and lastly by the jail cell.
END: Richtofen’s Mined games are now complete and all players will get all perks and unlock the achievement/trophy.
Maxis’ Path
Step 1: Choosing the path is decided at this point, Build the Gallows to follow Maxis. To build the Gallows four parts will be required, the Battery can be found behind the church, Spool of Wire is located in the Mule Kick room, Antennae inside one of the stables downstairs of the barn and lastly the bulbs are in the room above the Giants Cell.
Step 2: Players will need to destroy the four red orbs around the map using the Subsurface Resonator and the Turbine to power it. The first on can be found in the alley between the saloon and the candy shop, the second is behind a rock at the front of the mansion, third is in the tunnels above the town and the last one to the left side in the foliage before the entrance of the mansion on the maze side.
Step 3: The purple lantern in the air needs to be knocked down by timing a grenade just right and throwing it at it, after this, it will flout to the church or the jail cell and require the player to pick it up.
Step 4: Players must feed the Giant (Arthur) candy to get him to start killing zombies, the player with the lantern will need to stay close to Arthur to catch the zombies souls, after the lantern is full it should be placed on the symbol found on the roof of the gunsmith shop.
Step 5: Code will appear above the symbol that the players will need to solve to find out what signs in the tunnels need to be hit with a Bowie Knife or Galvaknuckles, the signs are randomly selected out of the five available. Each is 17 characters long if the player counts the spaces as a character. The players need to only decode the first letter of each sign as all five are different. The step will be complete when the Wisp appears.
Step 6: Place a Time Bomb and have Arthur clear the barrier between the general store and the candy shop if not already done, active the Wisp, and follow it to the Gallows, zombies must be on the map to have the Wisp travel to the final destination. If needed, hit the time bomb and repeat the steps.
Step 7: The players will now need to active bells that are scattered around the map in a particular order. In the room just past the secret bookcase in the haunted mansion, there is a switchboard on a sofa with a lever. The switchboard has a 3×3 pattern of lights, which when activated will light up yellow or green telling the players what bell to ring and in what order. One player should stay with the switchboard as the other three should go to the bell locations, one set of bells are on the bottom floor of the courthouse, another set on the second floor of the candy shop and the lest set of three bells are on the top level of the barn.
Step 8: The players will need to get The Giant (Arthur) to smash the fountain located at the front of the mansion to make the water start spewing out of it, next the player will need to interact with the fountain to “Make a Wish” causing many metal target to spawn around the map. Each player will need to shoot them all to cause them to disappear, the first one is located in front of the courthouse, in the windows next to the mansion, inside the saloon and lastly by the jail cell.
END: Maxis’s Mined games are now complete and all players will get all perks and unlock the achievement/trophy.


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ENDGAME: If all four players have completed all three Easter Eggs on Richtofen’s or Maxis’s side, have a player shoot the ‘Easter Egg Tracker’ and press the revealed button. The screen will shake, and the players will hear a short confrontation between Richtofen and Maxis.
If the players did all of the Richtofen’s Side they will get a special Mule Kick that allows the player to carry four weapons instead of three and grant the players with a permanent fire sale.
If the players did all of the Maxis’ Side, Maxis will send Richtofens soul into a zombie and all zombies on the map will change to orange eyes and the zombies with blue eyes are Richtofen and will drop Power-Ups every time they are killed.


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