Electroshock therapy. Chemically engineered beverages. Hordes of undead Nazis. Find the power to unite and send them back to their graves! – Zombie Verrückt
Raygun – AMMO: 180 Shots – Pack-A-Punched: 240 Shots – Reload: 3 Seconds – Fire Mode: Automatic.
Winters Howl – AMMO: 36 Shots – Pack-A-Punched: 45 Shots – Reload: 3.8 Seconds – Fire mode: Semi-automatic
Monkey Bomb – AMMO: 3 Tactical – Fire mode: Thrown.
Quick Revive: Shorter delay before regenerating health and increased regeneration rate. Revive Players faster.
Juggernog: Increased health from 100 to 250.
Speed Cola: Cuts reload time in half and builds barriers by 60% faster.
Double Shot Root Beer: Shots two bullets for every one bullet fired, doubling the damage for bullet weapons.
Mule Kick: Carry an additional Primary weapon. A total of three guns. Going down will remove the last purchased weapon.
Many types of Power-Ups are available on Zombie Verrückt. Carpenter rebuilds all the barriers across the map, Max Ammo will give all teammates full ammo, Double Points will grant every player with double the points fill kills and boarding up windows, Insta-Kill will instantly kill zombies with any bullet type for a limited time and Nuke will kill every zombie on the map including zombies that just spawn outside the map area.
The Wall Weapons include the Springfield, M1 Garand, Kar98k, Gewehr43, MP40, Double-Barreled Shotgun, STG-44, Thompson, M1897 Trench Gun, Bar with Bipod, Bouncing Betties and Stielhandgranates. Don’t waste you Bouncing Betties on doors, drop them on the floor with a horde of zombies to get the most kills for your money.
The Mystery Box Weapons have been upgraded to the weapons found in Black Ops multiplayer, grab yourself a L96A1 sniper, RPK or even the Ballistic Knife, many different weapons can be found inside the box from a pistol to a Crossbow or even a Wonder Weapon. The Mystery Box costs 950 points.
The first map to introduce power, the Power Switch can be found on the opposite side of Zombie Verrückt from the spawn area, it activates all the perk machines across the map and also powers the many Electro-Shock Defenses found around the map. The Power switch is free to activate, just buy the many doors to get to it.
The Electro-Shock Defenses are the first traps that appear in Zombies, you can find them in doorways and choke points around the map. The cost to active the trap is 1000 points per use and do not provide the players with any points for the zombies it kills. Players without Juggernog will go down if entering the trap area and zombies will die shortly after walking through them. Each trap will require a short cooldown time after each use.
The Small Easter Egg is a wheel that can be turned on the operating table near Juggernog, you can push this button by crouching next to a valve under the table. It will result in hearing drill sounds followed by a man screaming in the far distance. Please only kill Zombies and leave this poor man alone!
The first Zombie Musical Easter Egg can be heard by going to the second-floor bathroom and Interacting with the toilet to the far left just left to the bloody handprint on the wall, flush it three times and you will hear the song Lullaby of a Deadman that was composed by Treyarch Sound.