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Secondary Weapons

4.1/5 - (7 votes)

Secondary Weapons in Call of Duty Ghosts only include pistols and Launchers. After reaching Prestige 10 players will get the fully automatic Gold PDW.


Handguns


m9a1

M9A1
Semi-automatic. Well-rounded combination of ammo capacity, range, damage and recoil.
Unlocked: Default Magazine Size: 12 rounds

Accuracy
Damage
Range
Fire Rate
Mobility

mp-443 grach

MP-443 Grach
Semi-automatic. Low recoil and highest fire rate in its class.
Unlocked: 4 Squad Points Magazine Size: 10 rounds

Accuracy
Damage
Range
Fire Rate
Mobility

p226

P226
Semi-automatic. Large ammo capacity, high rate of fire, with increased recoil.
Unlocked: 5 Squad Points Magazine Size: 14 rounds

Accuracy
Damage
Range
Fire Rate
Mobility

44 magnum

.44 Magnum
Single-action revolver. Highest damage in its class.
Unlocked: 6 Squad Points Magazine Size: 6 rounds

Accuracy
Damage
Range
Fire Rate
Mobility

pdw

PDW
3 round burst. High rate of fire with moderate recoil.
Unlocked: 7 Squad Points Magazine Size: 12 rounds

Accuracy
Damage
Range
Fire Rate
Mobility

gold pdw

GOLD PDW
Gold plated PDW with Automatic Fire.
Unlocked: Prestige 10 Magazine Size: 20 rounds

Accuracy
Damage
Range
Fire Rate
Mobility

Launchers



kastet

Kastet
Grenade launcher. Fires rounds that explode on impact.
Unlocked: 3 Squad Points Magazine Size: 1 round

Accuracy
Damage
Range
Fire Rate
Mobility

panzerfaust

Panzerfaust
Free-fire shoulder mounted rocket launcher.
Unlocked: 7 Squad Points Magazine Size: 1 round

Accuracy
Damage
Range
Fire Rate
Mobility

mk32

MK32
Revolving cylinder semtex launcher that fires 2 rounds in quick succession.
Unlocked: 9 Squad Points Magazine Size: 6 rounds

Accuracy
Damage
Range
Fire Rate
Mobility

Call of Duty: Ghosts
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