Mass-energy equivalence, secret tests, crash landing perks. Survive in iconic Nuketown, where the past and the future come together. – Nuketown Zombies
Raygun – AMMO: 180 Shots – Pack-A-Punched: 240 Shots – Reload: 3 Seconds – Fire Mode: Automatic.
Ray Gun Mark II – AMMO: 183 Shots – Pack-A-Punched: 243 Shots – Reload: 2.9 Seconds – Fire mode: 3-Round Burst.
Monkey Bomb – AMMO: 3 Tactical – Fire mode: Thrown.
Bowie Knife – AMMO: Infinite – Fire mode: Melee.
Quick Revive: Shorter delay before regenerating health and increased regeneration rate. Revive Players faster. – Cost: 500 / 1500 Points
Juggernog: Increased health from 100 to 250, – Cost: 2500 Points
Speed Cola: Cuts reload time in half and builds barriers by 60% faster. – Cost: 3000 Points
Double Tap Root Beer II: Increases bullet weapon damage by 33%. – Cost: 2000 Points
Power-Ups include Fire Sale will spawn all Mystery Box locations and change the cost from 950 points to 10 points, Carpenter rebuilds all the barriers across the map, Max Ammo will give all teammates full ammo, Double Points will grant every player with double the points fill kills and boarding up windows, Insta-Kill will instantly kill zombies with any bullet type for a limited time and Nuke will kill every zombie on the map including zombies that just spawn outside the map area.
The map has a few Wall Weapons like the Galvaknuckles, a weapon that is used to punch zombies to death along with others like the M14, Olympia, M23R, MP5, AK74u, Colt M16A1, Remington 870 MCS, Claymores, Semtex and the fan-favorite Bowie Knife.
Mystery Box Weapons include three Wonder Weapons and many other multiplayer weapons like the Five-Seven, KAP-40, Python, Executioner, Chicom CQB, SMR, FAL, M8A1, Type 25, MTAR, M27, Galil, M1216, S12, Barrett M82A1, DSR 50, HAMR, RPD, LSAR, RPG, Ballistic Knife, and the War Machine.
The Perk Machines spawn in a random location and are available one at a time after filling the Nuketown clock, the clock will move with every zombie kill. The Pack-A-Punch will also spawn at a random time with the clock.
Marlton Johnson, the character from TranZit can be heard inside the Bunker, this is where Marlton was first introduced in the zombie storyline as he later travels to Green Run to meet up with the other characters. Knifing the door will make him talk.
Books can be found around the map with the name Edward Richtofen down the side of them who is the main character in the Black Ops series Zombie mode.
Maxis can be heard often from the T.V. on the main floor of one of the houses.
After all players are down and the match ends, a Bomb Drops from the sky to finish killing all zombies on earth. It’s said to be the bomb that was launched from the map Moon.
The first Musical Easter Egg can be activated by setting the clock at 1 and having the Nuketown population sign say 15 for 115, after the first two steps you will need to open the door of the yellow shed and grab the power-up. Doing this will play the song Re-Damned.
The second Musical Easter Egg is can be activated by shooting all of the mannequins heads off, doing this will play an 8-Bit version of Coming Home.
The last Musical Easter Egg is activated by finding all three Teddy Bears around the map, one is located inside the bus, another on the top bunk of the beds in the yellow house and the last one is behind the fence in the garden. After activating all, Samantha’s Lullaby will play.