Perks in Call of Duty Ghosts are categized by type from speed to Elite. With over 30 perks to choose from you will find the standards like Marathon and Scavenger and some that have never been seen before like Takedown and Ping.
Speed
Ready Up
Weapon is ready faster after sprinting.
Unlocked: Default
Sleight of Hand
Faster reloading.
Unlocked: Level 8 Cost: 6 Squad Points
Agility
Increased movement speed.
Unlocked: Level 22 Cost: 6 Squad Points
Marathon
Unlimited Sprint.
Unlocked: Default
Stalker
Move faster while aiming.
Unlocked: Level 50 Cost: 9 Squad Points
Handling
Strong-Arm
Throw equipment farther, decrease the cook time of grenades and reset the fuse when throwing back explosives.
Unlocked: Level 2 Cost: 3 Squad Points
On the Go
Reload while sprinting.
Unlocked: Level 10 Cost: 3 Squad Points
Reflex
Swap weapons and use equipment faster.
Unlocked: Level 24 Cost: 6 Squad Points
Steady Aim
Increased hip fire accuracy.
Unlocked: Level 38 Cost: 6 Squad Points
Quickdraw
Faster aiming.
Unlocked: Default
Stealth
Takedown
Kill enemies without revealing their death locations.
Unlocked: Level 3 Cost: 3 Squad Points
Blind Eye
Undetectable by air support, Oracle systems, and sentries.
Unlocked: Level 12 Cost: 6 Squad Points
Dead Silence
Move silently, making you harder to detect. Players with Amplify can still hear your footsteps.
Unlocked: Level 26 Cost: 6 Squad Points
Incog
Resistant to targeting systems. No name, red crosshairs, or enemy call-outs when targeted.
Unlocked: Level 40 Cost: 9 Squad Points
Off the Grid
Undetectable on mini-map by SAT COM and radar pings.
Unlocked: Level 54 Cost: 9 Squad Points
Awareness
Recon
Enemies hit with explosives damage are tagged and can be seen through objects for a short time.
Unlocked: Level 4 Cost: 3 Squad Points
Scavenger
Resupply ammo from dead players.
Unlocked: Level 14 Cost: 6 Squad Points
SitRep
Detect enemy explosives and tactical equipment.
Unlocked: Level 28 Cost: 6 Squad Points
Amplify
Louder enemy footsteps make them easier to detect. Allows you to hear Dead Silence.
Unlocked: Level 42 Cost: 6 Squad Points
Wiretap
Utilize all active enemy and friendly SAT CAOMs on the field.
Unlocked: Level 56 Cost: 9 Squad Points
Resistance
Resilience
Take no damage from falling.
Unlocked: Level 5 Cost: 3 Squad Points
ICU
Regenerate health faster.
Unlocked: Level 16 Cost: 6 Squad Points
Focus
Reduced weapon sway when aiming down sights and reduced flinch when hit.
Unlocked: Level 30 Cost: 6 Squad Points
Tac Resist
Resistance to flash, stun, and EMP effects.
Unlocked: Level 44 Cost: 6 Squad Points
Blast Shield
Increased resistance to explosive damage.
Unlocked: Level 58 Cost: 6 Squad Points
Equipment
Extra Tactical
Additional Tactical equipment.
Unlocked: Default
Extra Lethal
Additional Lethal equipment.
Unlocked: Level 18 Cost: 6 Squad Points
Fully Loaded
Start with maximum ammo capacity.
Unlocked: Default
Extra Attachment
Extra attachment for your weapons.
Unlocked: Level 46 Cost: 9 Squad Points
Danger Close
Increased damage dealt with explosives.
Unlocked: Level 59 Cost: 12 Squad Points
Elite
Gambler
Spawn with a random Perk.
Unlocked: Level 7 Cost: 3 Squad Points
Hardline
Killstreaks require 1 less kill. Every 2 assists count as a kill toward you killstreak.
Unlocked: Level 20 Cost: 6 Squad Points
Ping
Activate a sonar ping upon killing an enemy, revealing nearby hostiles.
Unlocked: Level 34 Cost: 6 Squad Points
Overkill
Carry two primary weapons.
Unlocked: Level 48 Cost: 9 Squad Points
Deadeye
Consecutive kills increase the chance to deal more damage with bullet weapons.
Unlocked: Level 60 Cost: 15 Squad Points