Tacticals are the first equipment piece chronologically in the menu. These offer utility to a Loadout. Limited-per-life and re-usable items that range from intel-gathering sensors, instant healing, and disorientation devices.
Blinds and deafens targets.
Electrical device that sticks to surfaces. Electrocutes enemies, destroys equipment, and causes vehicles to go haywire.
Deploys a smoke screen that blocks vision and automated targeting systems.
Unlocked: Level 10
Slows victim’s movement and aiming.
Unlocked: Level 15
Counter-intel grenade that simulates gunfire, movement and radar signatures to confuse the enemy.
Unlocked: Level 19
Spot and mark enemies from a distance.
Unlocked: Level 16
Military stimulant that promotes clotting to close wounds quickly and refreshes Tactical Sprint.
Unlocked: Level 29
Explodes on impact with the ground, releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing.
Unlocked: Level 33
A limited use tablet that displays rough information about nearby enemies.
Unlocked: Level 40
Provides a momentary glimpse of enemies within the blast radius for your team or squad.
Unlocked: Level 46