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Secondary Weapons

3.5/5 - (2 votes)

A Secondary Weapon is useful for utility purposes – eliminating Killstreaks, one-shotting players with a swift blow, or something to quickly switch to when the Primary Weapon runs low or out of ammunition. Secondary Weapons include underwater pistols, standard pistols, launchers, and a trusty combat knife.


Handguns

Close range. Aiming down sights or hip-firing. Variety of firing mechanisms. Second fastest mobility. Fastest weapon to swap to.


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P890
For close-quarters situations, the P890 semi-auto pistol takes advantage of accuracy, reliability, and a hard-hitting .45 Auto round. Subsonic Ammo hides kill skulls from the enemy team.
Unlocked: Default Magazine Size: 8 rounds Reserve: 16 rounds

Damage
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.50 GS
A powerful semi-automatic pistol. Control the recoil and the .50 cal rounds will do the rest.
Unlocked: Level 13 Magazine Size: 7 rounds Reserve: 14 rounds

Damage
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X12
A light, semi-auto 9mm pistol with specialized and tactical modification options. The polymer frame keeps the weight down and the integrated rail allows laser attachments.
Unlocked: Level 31 Magazine Size: 17 rounds Reserve: 34 rounds

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BASILISK
A double-action revolver firing .500 Cal rounds, the Basilisk kicks hard but hits harder. Unstoppable in the right hands.
Unlocked: Level 39 Magazine Size: 5 rounds Reserve: 20 rounds

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X13 AUTO
The highly specialized, fully automatic trigger assembly of the X13 delivers a staggering 20 rounds per second while sacrificing a great deal of accuracy and effective range.
Unlocked: X12 Level 10 Magazine Size: 17 rounds Reserve: 34 rounds

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FTAC SIEGE
Designed to be compact and maneuverable, this machine pistol has a jaw-dropping fire rate and rapid swap speed. A trusted secondary for up-close engagements.
Unlocked: Battle Pass Magazine Size: 32 rounds Reserve: 64 rounds

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GS MAGNA
This fully automatic .50 GS boasts a thunderous rate of fire and enough power to put an end to anyone foolish enough to cross your path.
Unlocked: Battle Pass Magazine Size: 7 rounds Reserve: 14 rounds

Damage
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Accuracy
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Mobility
Handling

Launchers

Any range against technology or large groups. Aiming down sights. Single-load, usually. Low Mobility.


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PILA
Portable infrared surface-to-air missile with a free-fire option. Self propelled missiles have a higher speed, and moderate explosive yield.
Unlocked: Default Magazine Size: 1 rounds Reserve: 1 rounds

Damage
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STRELA-P
From a recoilless rifle, launch a high-velocity, low-damage ultra precise missile that is devastating against vehicles.
Unlocked: Level 14 Magazine Size: 1 rounds Reserve: 1 rounds

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JOKR
Attack vehicles where armor is weakest with the JOKR. This fire-and-forget launcher is portable and drops a high-explosive payload from above.
Unlocked: Level 24 Magazine Size: 1 rounds Reserve: 1 rounds

Damage
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RPG-7
An infantry-carried launcher that fires a rocket-propelled grenade for high damage. Unguided missile requires manual aiming.
Unlocked: Level 32 Magazine Size: 1 rounds Reserve: 1 rounds

Damage
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Melee

Fisticuffs range. Usually non-projectile. Fastest mobility. Knives and other close-combat tools.


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COMBAT KNIFE
CQC tactical knife. Standard military issue, employed for fast, quiet, and deadly wetwork.
Unlocked: Level 17

Damage
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dual kodachis

DUAL KODACHIS
Forged from tamahagane, these hand-made blades are razor sharp and durable, perfect for silent takedowns on the battlefield.
Unlocked: Season 2 Battle Pass

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TONFA
This hard-polymer, edgeless melee weapon delivers blunt trauma without the risk of dulling or breaking. Versatile, comfortable, and lethal in the right hands.
Unlocked: Battle Pass

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Call of Duty: Modern Warfare II



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