|October 12, 2018
|October 12, 2018
Mankind must put an end to war – or war will put an end to mankind. (JFK, 1961) – Classified
Hellfire – AMMO: Unlimited – Fire mode: Automatic
Overkill – AMMO: Unlimited – Fire mode: Automatic
Path of Sorrows – AMMO: Infinite – Fire mode: Melee
Ragnarok DG-5 – AMMO: Infinite – Fire mode: Gravity Spikes
Ray Gun – AMMO: 180 Shots – Pack-A-Punched: 240 Shots – Reload: 3 Seconds – Fire Mode: Automatic
Ray Gun Mark II – AMMO: 183 Shots – Pack-A-Punched: 243 Shots – Reload: 2.9 Seconds – Fire mode: 3-Round Burst
Winter’s Howl – AMMO: 36 Shots – Pack-A-Punched: 45 Shots – Reload: 3.8 Seconds – Fire mode: Semi-automatic
Monkey Bomb – AMMO: 3 Tactical – Fire mode: Thrown
Ballistic Shield – Fire mode: Melee – Type: Buildable
Bowie Knife – AMMO: Infinite – Fire mode: Melee
Wraith Fire – AMMO: 2 Tactical – Fire mode: Thrown
Acid Bomb – AMMO: 3 Tactical – Fire mode: Thrown
The perks include Quick Revive, Stamin-Up, Mule Kick and many new parks like Timeslip, Death Perception, Ethereal Razor, Electric Burst, Dying Wish, Stone Cold Stronghold, Victorious Tortoise, Deadshot Dealer, Bandolier Bandit, Winter’s Wail, PHD Slider, Zombshell, Blood Wolf Bite, Blaze Phase and Secret Sauce: Receive a random Perk not assigned to another slot. View all details on our Perk Page.
Power-Ups on Classified include Insta-Kill: Allows all players to insta-kill all normal zombies, Max Ammo: Refills the ammo reserve of all held weapons for every player, Double Points: Players receive double the number of points for the duration of 30-seconds, Nuke: kills all zombies that have spawned onto the map, Bonus Points: Gives all players 500 extra points, Carpenter: Repairs all barricades around the map and refills the players shield, Fire Sale: Causes all box locations to be active and changes the cost to 10 points, Full Power: Gives the player that picked it up a refill on the specialist weapon meter.
Wall Weapons are the basic weapons of Classified and include the Strife, Essex Model 07, RK-7 Garrison, Saug 9mm, Escargot, MOG 12, Spitfire, Mx9, M1897 Trebuchet, Maddox RFB, KN-57, ICR-7, Vapr-XKG, Auger DMR, Totan, Koshka and lastly the Bowie Knife.
Mystery Box Weapons include wonder weapons like the Ray Gun, Ray Gun Mark ll, Cymbal Monkey, and the Winter’s Howl. Other weapons include the ICR-7, Maddox RFB, KN-57, Hitchcock M9, Rampart-17, Vapr-XKG, Grav, Swat RFT, Peacekeeper, AN-94, Echohawk Dual Bore, Escargot, MX9, Spitfire, Saug 9mm, GK5, Cordite, MP-40, Daemon 3XB, Switchblade X9, VMP, MicroMG 9mm, Swordfish, Essex Model 07, ABR 223, Auger DMR, S6 Stingray, M16, Titan, Hades, VKM 750, Zwelhander, Tigershark, SDM, Paladin HB50, Koshka, Outlaw, Vendetta, Locus, Havelina AA50, Mozu, RK 7 Garrison, KAP 45, SG12, MOG-12, M1897 Trebuchet, Rampage, Argus, Hellion Salvo, Ballistic Knife and lastly the Reaver C86.
The Power Switch can be turned by flicking the switch on in the South Laboratories of Classified. The power switch will be in the first open room on the left when walking down the hallway of the South Laboratories from the elevator.
To activate on the Pack-A-Punch Machine, players will need to turn on the main power, find three parts, and activate Defcon 5. The first part, The Lid, is in the Panic Room. To unlock the Panic Room, players need to switch on four Defcon switches; three switches are in the lower & upper levels of the War Room, and the last switch in The Server Room’s lower level. This will activate the teleporter to reach the Panic Room. The Lid will be on the floor in the opening wall of the Panic Room. The Wiring part is located in either of three spots in the Morgue; on a table next to three cylinders, placed on the desk beside the corpse, or in the small room on an office chair. The Cover part can be located in the Main Offices; beside the Perk machine, on the upside-down desk, or behind the table in the small area of the Office.
Players will then need to construct the Teleporter Signal Amplifier at a workbench with the three parts in the Central Filing area or the Weapon Testing Room. You will then need to interact with the Pack-A-Punch machine in the War Room to install the Amplifier. Then use the Teleporter to visit the Groom Lake area with the Pack-A-Punch machine. The four Defcon 5 switches will need to be reactivated to revisit the Groom Lake area at any time.
The Electric Trap, also known as the Electro Shock can be activated with two switch parts. The first switch can spawn in either of three spots in the Porcine Research lab area and the War Room Floor. You will also need to have the power on, to use the Electro-Shock defenses and install the missing switches. The Electric traps are in the same areas as the original Five zombie map.
Players can use the Riot Shield to defend and attack zombies. The Riot Shield can be built at a workbench and needs three parts to be assembled. The Handle part is located in the Central Filing Area in three different spots; under the counter in the left room, near the filing cabinets in front of the weapon wall buy or leaning against two windows before entering the main offices. The Shield part can be found in the War Room: Lower Level; under the staircase, near the floor map in the middle, or near the office desk. The last Visor part can be located in the South Laboratories; in the room with the power switch, or in front of teleporter 2 and 3. Once all parts have been located, you can build the riot shield at the workbench in the Central Filing Area or the Weapon Testing room.
The Winter’s Howl is a wonder weapon that can be obtained from the mystery box for 950 points. The Winter’s Howl shoots ice that freezes zombies and can incase zombies in an ice cube. The ice cube will then shatter after a few moments. However, the Winter’s Howl will also become less powerful after approximately round 25.
The Nova Six Crawlers or Creepy Crawlers are zombie enemies that crawl and emit yellow gas. Players should note that killing a Nova Six Crawler makes them explode and the gas will blind your vision.
Players can activate the Shockwave Musical Easter Egg song by finding three Vodka Bottles around Classified. You should hear a clinking sound when you successfully interact with each bottle. The locations of the Vodka Bottles are in the War Room: Lower Level by going down the stairs in a corner near the terminal. The second bottle is found in the Central Filing area on top of a filing cabinet. Finally, the final bottle can be located in the Porcine Research area inside a cabinet.
Players will get an Easter Egg Jumpscare when visiting Groom Lake. Richtofen’s face will appear on the player’s screen when aiming at the light in the building on the left, with a sniper.
If the door to the room in the Main Offices containing Robert McNamara is interacted with enough times, Samantha will yell “He said, Leave him ALONE!” and a total of forty Nova Crawlers will spawn.